A sourcebook of exercises, games, scenarios and role plays, this practical, user-friendly guide provides a complete and valuable resource for research methods tutors, teachers and lecturers. Developed to complement and enhance existing course materials, the 100 ready-to-use activities encourage innovative and engaging classroom practice in seven areas: finding and using sources of information planning a research project conducting research using and analyzing data disseminating results acting ethically developing deeper research skills. Each of the activities is divided into a section on tutor notes and student handouts. Tutor notes contain clear guidance about the purpose, level and type of activity, along with a range of discussion notes that signpost key issues and research insights. Important terms, related activities and further reading suggestions are also included. Not only does the A4 format make the student handouts easy to photocopy, they are also available to download and print directly from the book’s companion website for easy distribution in class.
This practical, user-friendly guide consists of 100 original activities that have been designed to inspire and support educators of research ethics and integrity at undergraduate and postgraduate level. Focussing on eight key areas, activities include: • Respecting human dignity, privacy and rights • Obtaining informed consent in the digital world • Capturing data on sexual orientation and gender identity • Recognizing and addressing bias when collecting data • Creating social change through research practice • Assessing the ethical implications of data sharing. Complete with detailed teaching notes and downloadable student handouts, as well as guidance on the type and level of each activity, 100 Activities for Teaching Research Ethics and Integrity is an essential resource for both online and face-to-face teaching.
100+ Fun Ideas for Practising Modern Foreign Languages in the Primary Classroom contains 137 fun activities for developing oracy and literacy skills. The tried and tested activities in this book can be used to with almost any language. The author has chosen these ideas due to the positive impact the games and activities have had on the learning of another language. The inherent rationale behind each activity is that it is enjoyable, interactive and allows for as many children as possible at one time to communicate. With activities ranging from 'Clap if true' and 'Draw a monster' to 'Find Mr X' and 'Puppet mind reading', you will never be stuck for ideas.
This book is crammed with stimulating ideas for the awkward transition times of the day, such as lining up and answering the register. The activities have been carefully chosen to ensure students work as a team, and develop their self-esteem, physical and mental health, but most importantly, ensure they have fun. Use these ideas to refresh repetitive routines. If they go smoothly, then the rest of the day will too.
The word 'revision' can strike fear into the heart of teachers and students alike! The exam cycle in today's modern education system can feel relentless, resulting in students suffering from information overload and exam fatigue. But it doesn't have to be like this! John Mitchell strongly believes that revision can be a opportunity to deepen students' understanding of a topic in an innovative, collaborative, and fun way - you just need to think outside the box! In this brilliant book, John Mitchell offers a diverse range of activities, games, tips and tricks that teachers can use in the classroom to help guide students through this stressful period. By combing theory with strategies tried and tested in the classroom, it will help teachers to create a culture where students are encouraged to review and reinforce their learning. This consistent approach means that revision becomes an everyday process rather that one that is just used in the run up to exams. From adaptations of well-known games, such as Connect Four and Runaround, to brand new activities, there are ideas that are suitable for very learning style and subject. 100 Ideas for Secondary Teachers: Revision will help you to prepare students for exams effectively, alleviate stress, and reintroduce fun into your revision sessions.
This book contains exciting, fun classroom experiments to help teach scientific investigation. The activities require a minimum of preparation and only the simplest of science equipment. Each activity provides opportunities for children to develop their skills of scientific enquiry. The easy-to-use layout will make this an invaluable book for all primary school teachers.
This practical guide provides anyone supporting children and young people with dyslexia with more than 100 great ideas for reinforcing their learning development. This second edition is up-to-date with the latest research and best practice on dyslexia, and includes a brand new section on differentiation in the classroom. There are also lots of additional ideas on topics including: ? emotional literacy ? peer support ? periods of transition in the child's school life ? developing phonic skills; and ? exam preparation This book of ready-to-use activities and strategies is perfect for the non-specialist teacher in need of extra guidance, but will also offer new ideas and insights to SENCOs, head teachers, parents and carers and anyone else working with a child or young person with dyslexia.
Are you looking for exciting ways to get your students interested in computing? Do you need a break down of the basics to get your confidence up before teaching it? Don't worry - help is at hand in this book written by computing whizz Steve Bunce. All areas of the curriculum are introduced, and easy to implement and engaging activities are provided to get you and your students started! Steve covers all the major elements: algorithms, programming, data management, e-safety and more. He answers questions like 'How do computers work?' and introduces ways for you to develop computational thinking and digital literacy in your students. Really accessible 'ways in' which may or may not use a computer make this book something that can be picked up and used in the classroom tomorrow, whatever your level and whatever resources you have to hand. 'Tablet tips' throughout the book provide extra ideas for how to use tablets in the classroom. This book is a must-read for all primary teachers who want to implement a full, engaging computing curriculum in their classroom. Get debugging and coding today!